
I did some more work on my Ankheg blender model today. I gave him a few spikey things between his maxilla and eye. I also gave a bit more definition to the head by pushing down a bunch of the vertices in the middle. The idea was to give the outer parts around the mouth and eyes a bit of a ridge to sit on. The big magic trick of the day though was to apply a level of subsurfing to the whole thing and smooth it out. It smoothed the eye out a bit too much though so I had to delete the old one and build a new one using the same steps I did a few days back.
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