Monday, October 13, 2008

Ogre Shawl

I wanted to make a picture with a wild looking ogre. I wanted to give him a bit of furs for clothing so I decided to create some on my own. In order to prepare, I loaded Poser, deleted the default figure and added in the Greater Troll character available from Daz3d. After turning off the inverse kinematics, I opened the joint editor and zeroed the figure. Then, I exported him as an obj. The point of this is to be able to use the object as a frame of reference.



I loaded blender then imported the ogre obj file. Then I added a filled in circle just above his shoulders.



After multi-subdividing all of the internal edges 12 times (the ones going to a point in the middle), I deleted all of the internal faces that intersected the ogre’s head and moved some individual vertices to smooth the opening a bit. With Proportal Edit Falloff on, I then moved some of the outer vertices to give it a rough edge.





Then, I deleted the ogre, leaving only the shawl. I then created a UV map for it and gave it a fur texture from a jpg I found on the web. I exported it as an obj, then imported it into Poser. I created a copy of the UV Map jpeg in black and white and used it for the bump map. After running it through a cloth simulation I got the image below.

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